# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Idle Loops Template

game: Idle Loops
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Idle Loops:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  goal:
    # Defines the goal to accomplish in order to complete the randomizer.
    # 
    # - Zone 1: Complete "Start Journey". Should take a few hours-a day.
    # 
    # - Zone 2: Complete "Continue On". Z2 has a bunch of content but it's mostly side paths to make you stronger for Z3. Length depends on where "Continue On" is placed.
    # 
    # - Zone 3: Complete "Start Trek". Should take a few days
    # 
    # - Zone 4: Complete Face Judgement
    z1: 50
    z2: 0
    z3: 0
    z4: 0

  bonus:
    # How much bonus time to start with.
    # 
    # I recommend some time to start with, so the start isn't as much of a slog, but caution against infinite as the idea behind this game's bonus time is that time spent paused figuring out what's best for the next loop doesn't cost you anything, as you get that time back in bonus.
    # If you never run out however, that time actually costs you.
    # 
    # But I totally get that the game is reeaaallllyyy slow without 5x speed so you do you. Keep in mind that with the Gamespeed Filler item, you can easy get 5-10x gamespeed by Z4
    none: 0
    1_hour: 0
    1_day: 50
    1_week: 0
    infinite: 0

  proggressive_lootable:
    # Shuffles in 20 extra Lootables into the pool, supplanting each Lootable to their max in turn - in *rough* order of usefulness/zone. 
    # i.e. 15 Short Quests, 8 Long Quests, 3 Locks, 10 Progressive Lootables = 20 Short Quests, 10 Long Quests, 6 Locks
    # And finding another Short Quest would in effect be one more Lock.
    # If what an item practically gives is different from its name, there will be an entry in the log.
    # When doing Z4 testing I found myself having almost no mana in Z1 a few times, and this is a way to solve that without going over the vanilla maximum.
    'false': 0
    'true': 50

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
